




Left :VENOM as the Parlour Mistress and SEBEKH as SEBEKH Right: Venom caught by the camera
mutating in the Parlour, while an unsuspecting patient waits outside
This year we welcomed the input of additional talented artists, musicians
and performers, including post-industrial sculptor/mechanizer/taxidermist
Sol Nygir, the co-creator/director of Carnival Saturnalia, whose Chaos Clock and other spinning wheels are seen at right; and sculptor Dylan of
Arson About.
For this third Labyrinth the basic structure was similar to the previous
Labyrinths (see below), but adapted somewhat to the specific physical web-
site/ landscape we had to weave in.










Initiates entered through the labia-like gateway, formed
from an old forked tree inverted, and came into the Spinning chamber,
where they met Clotho -the maiden, the spinner, first of the
Three Fates, the Moerae. Sitting at her spinning-wheel, spinning
the threads of destiny, she requested they spin the Wheel of Fate. By
doing so, they selected one of four elemental paths through the Labyrinth,
as determined by where the torch on the wheel landed in relation to the
elemental pentacle beneath it. They then set off on their journey, bearing
the etheric threads given them by the Spinner.
The elemental paths -fire, earth, air and water- were random
mazes through the woods, designed by those individuals or groups who
wove them. Sculpture, imagery and characters appropriate to each element
occupy these paths and confronted initiates on their journeys.
Each path ultimately led to one of the four inner spirals. Arachne
crawled about in this web, above people's heads. When they reached the
centre she calmly greeted them as Lachesis -the mother, the weaver,
second of the Three Fates- and wove in their etheric
threads.

Then initiates confronted the Minotaur, representing the beast
within, peoples' shadows or primal selves. He symbolically killed them,
often with an embrace, at which point Death, Atropos -the cutter,
the crone, last of the three Fates- appeared.
With their threads cut, initiates were sent (by Hermes -messenger, guide and psychopomp of the Labyrinth- down the spirit path (5th arm of the elemental pentacle) which led like a vaginal passage straight from the centre, back through the spinning chamber and out the labia gateway, to be reborn into the rest of the festival.
Each night's cycle ended with the death of the Minotaur. An initiate would be chosen as Theseus, the hero. Upon entrance the spinner, who was also Ariadne, would give him a sword and the Golden Thread, which he was to unwind on his journey through the Labyrinth. When he reached the centre to face the Minotaur, the Three Fates would there converge forming an eight-limbed (six arms, two legs) triple-headed kama-kali spider formation.
The battle eventually ended with Theseus lopping off the Minotaur's head (a costume appendage above the player's actual head), afterwhich he would then be crowned the new Horned God by Ariadne. On the following night's performance he would be the new Minotaur, and a new Theseus would be selected to come to slay him. This represented an ancient pagan tradition -the old Horned King dies, the new Horned King rises- a tradition we later decided to update rather severely in our second Labyrinth two years later.
The opening of our first Labyrinth was a chaotic affair. We had
many more people than expected and it very rapidly got out of control.
Crazed trippers were running amuck everywhere, some desperately tearing
holes in the webs when they lost their way and the plot. Flaws in the
sructure quickly developed, eventually allowing initiates free passage
almost anywhere. The Spinning Chamber was soon flooded, and
thus not everyone experienced the full initiatory journey. However, fun
was had by all -the energy was intense, with all manner of strange characters
running everywhere. Despite the rampant chaos, the Weaver
managed to maintain a relatively focused energy in the inner spirals, the
calm at the center of the storm.
It was a learning experience- we had never done such a project before, and the subsequent performances and installations developed from this tumultous beginning. The second night of the festival it poured with rain so we didn't open the Labyrinth. After some repair work, we reopened on the final night of the festival, and the energies had settled enough by this time for a focused performance cycle. In contrast with the first night, there was only a gradual trickle of initiates, and events flowed slowly and smoothly, with enough space for interplay between characters to fully develop. The wondrous circling, cyclical nature of the Labyrinth emerged as a powerful magic from ancient times.
After several days of intensive de-construction/ cleaning up we vowed we'd never do it again, but two years later found ourselves discussing ways we could expand upon and enhance the original concept. We now knew how to create and run a Labyrinth, so why not develop it further?
The second Labyrinth, held at D.T.E. Confest Easter '97, was an even more spectacular and intricate event. We received more funding from D.T.E., who remembered our earlier achievement, and we had a stronger core group committed to the realization of the project. We decided to use modern technology to develop the same basic mythological/ magical premises as used in our first Labyrinth.
This was a conglomeration between Metamorphic Ritual Theatre group and others, with Robin of international industrial sculpture group Mutoid Waste Co. contributing a huge spinning sculpture spitting jets of flame in a clearing on the fire path and helping out with technical and sculptural aspects, Clan Analogue setting up an analogue synth hands-on workshop space way out on the fringes of outer space (a tributary from the air path), DJ Krusty providing beats on the last night, and Sydney band Dweller on the Threshold co-crafting the soundscapes with Mutation Parlour and the Mozart Project.
The main constructional difference was the inclusion of DTE's large
geodesic dome in the centre. The web-like structure of its metal
framework fitted well within the spirals, and it provided an arena for
performance. Initiates were admitted into the dome one at a time by
gatekeepers on either side of it.
After facing the Minotaur, Death's gentle touch led them
into the mirror chamber (a smaller
version of this concept had occupied the water path of the first Labyrinth),
where they were surrounded by infinite reflections of themselves as they
ascended the spiral staircase which was the axis mundi of
the dome. This represented the journey to 'Caer Arianhrod', the
spiral castle of Celtic mythology where you go when you die.Emerging on top of the dome, initiates would then climb a rope ladder down to the Netherworld, a kind of 'cosmic waiting room' between incarnations. There they would remain until eventually Theseus arrived in the dome, provoking the final performance.
Electric/electronic soundscapes created in the backstage area behind the dome begun as soft background noises when initiates were entering the Labyrinth, gradually increased in volume and intensity throughout the evening, until a full musical set accompanied the final battle. As with the first Labyrinth, various characters played acoustic instruments (drums, didgeridoo, violin, piano-accordian...) along the elemental paths, this time blending with the distant throb of the amplified central dome.
This time Theseus was given an electrosword, which sparked and crackled spectacularly when scraped along the metal of the dome structure.
The generator was switched off when the Minotaur died, causing all lights and sound to de-generate into blackness and silence. From this rose an acoustic chant chorused by all the people involved in the Labyrinth's construction and enactment, the sound circulating as they formed a human web around the dome. Seven different chakra tones ascended the musical scale as the Minotaur ascended the seven steps of the spiral staircase, climaxed by a red flare shot off into the heavens with his spirit.
Then Atropos cut the threads surrounding the Netherworld, releasing everyone down the spirit path to be reborn. The vagina for this second Labyrinth was a long fully-enclosing red stretchy fabric tunnel, so the effect when one eventually popped out the end of it, through the labia gateway, was quite divine!
This second Labyrinth contained a Mutation
Parlour at the Crossroads of all the
elemental paths. Here initiates could if they so desired be physically and
psychically mutated as a part of their journey.
On the last night of the second Labyrinth I did a Hanged Man
performance in the dome, hanging upside-down by one leg, invoking Odin
hanging from the World Tree. As he thus discovered the runes
woven in the webs of the Norns (Norse version of the Three
Fates), I had one stiched into my face by the Weaver. She
spontaneously did a Cross-stitch, the Gebo rune, between my third
eye (vision) and lips (logos). (This scene was adapted from Metamorphic Ritual Theatre's play,
'Mutating Mythos')
The major plot difference of this second Labyrinth was that on the
last performance night (of three), a woman played Theseus, or
rather, Thesea. When she reached the centre and slayed the
Minotaur, she became the new Horned
God/Goddess/Demon/Demoness of the PandemonAeon:
Baphomet!
S/he paraded around the dome with bare breasts and large phallus (carved from a cow bone).
This is the Age of the Hermaphrodite. Sun and Moon are united within in the alchemical marriage. I, too, became HermAphrodite from my role as Hermes, displaying my new symbolic bellybrand (see THE MUTATION EN- CYCLOPS-EDIA) and performing a Caduceus dance with snake-skins (stitched onto my arms in the parlour) and owl wings, invoking QuetzalCoatlicue
This all happened around midnight going into April Fool's Day
'97, and initiated the transition into an all-night de-construction doof
party in the Labyrinth
It is interesting that due to the shifting dates of Eostre, the imminent third
Labyrinth began just after April Fool's Day (99)!
Members of bands Mutation Parlour, Dweller on the
Threshold, the Harlequintet, Leviathan and other stray
musicians have translated the concepts behind the Labyrinth into
an audio CD, which takes the listener through the entire journey,
storytelling through lyrics, atmospheric music and various sounds sampled
from the Labyrinth (e.g. spinning wheels). The CD contains a diverse
range of musical styles from mellow ambience through to poundingly
heavy stuff, with acoustic sequences, electric sequences, electronic sequences,
and various combinations thereof.
The lyrics, audio samples from the CD (plus ordering information) appear in the next few 'pages' of this site, through the Labia Gateway below...
Eventually, the audio CD will become the basis of
a Labyrinth CD Rom, wherein the viewer/initiate will receive
different sounds and visuals (video footage from physical Labyrinths, etc.)
according to which path they choose.
We are seeking Technical and/or Financial assistance for the production
of the Labyrinth CD Rom so if there's anyone out there who may
be able to help, we'd love to hear from you!:
